Real healing in pretend world
Susan Linn, in addition to being a psychologist at Harvard Medical
School and at Boston's Judge Baker Children's Center, spends much of
her day conversing with puppets. Ventriloquist Linn's favorite puppet
is a duck named Audrey: "I am a woman of a certain age who talks to a
duck. . . . Speaking through Audrey frees up my deepest self and, in
doing so, brings to light feelings, thoughts, and perceptions that
might otherwise remain buried, or that I might not even know that I
have."
Linn's use of puppets to enter the imaginary worlds of children has a
critical purpose. Linn and her array of puppets help children heal,
whether it's from the death of a parent, the ordeal of surgery, or
other real-world crises. Linn engages children in play, bringing them
into a world of make-believe, as a means of creating a safe place for
them to express complex feelings of grief and fear and anger.
Linn describes how she works by presenting numerous examples of
children she's helped. She allows children to say the things they
don't feel safe enough or strong enough to say in the "real" world.
"It's not my goal to impose resolutions on the fantasy situations
children create when we play together," writes Linn, "but rather to
help them find their way through - and in the process enable them to
experience themselves as powerful, competent, and creative human
beings."
One child Linn helped was 5-year-old Michael, who was having
difficulty making the transition from a nurturing preschool to a new
kindergarten. In one of the book's most touching moments, Michael and
Audrey the Duck sing the blues together about losing something we
love: "Every time! I got the blues," sings Michael, "I don't want to
leave school." Audrey sings back: "But I'm glad he's gonna go, 'cause
it means he's growing up. And that's a good thing." In moments like
these, as Michael and other children struggle with life's challenges,
readers see why Linn advocates so passionately for the healing power
of play.
Linn makes the case, quite overwhelmingly, that the creativity of play
must come from children themselves and not from high-tech gadgetry and
interactive toys filled with computer chips. The bells-and-whistles
approach to toys, one that saturates the world of kids, limits play by
forcing it into directions dictated by toy manufacturers. Simple,
low-cost, and low-tech toys are best, says Linn: "We are constructing
a modern childhood dominated by experience that promotes reactivity,
conformity, and the notion that challenges have only one solution."
Linn, for instance, rejects the ever-popular concept of the Disney
princess. What does the Disney princess, marketed in films, toys,
games, and everywhere else, tell girls? According to Linn, Disney
teaches that "the female ideal is a rich white girl who lives in a big
house with servants who do the work" and waits around for some prince
to save her from life's inevitable difficulties. When 4-year-old
Abigail engages in play with Linn, she instructs Linn to play the
handsome prince and save her from drowning. Linn turns the game
around, pretending to be a prince who jumps into the water but can't
swim. Abigail swims over to save her prince from drowning: "I remember
how to swim!" she exclaims.
"The Case for Make Believe" is a wonderful look at how playing can
heal children, how in "pretend-worlds" they can find their truest
selves. As for Linn, she's an inspiringly playful woman whose
compassion and fierce advocacy for kids is on every page of this
terrific book.
Susan Linn ©2004 | All Rights
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